Ring the Bell

From Dagorhir Wiki
Jump to navigation Jump to search
Game description
Base Mechanic: Team battle
Number of Players: Small groups, 5-10
Number of Teams: 2
Respawn: Touch and go
Run time: Very short games, 2-5 minutes each. Run as many as feels fun.

Synopsis

Try to reach the other team's respawn point without injury!

Equipment

Two trees about 25-30 feet apart. The tree is important.

Field setup

Teams are divided equally. Each team picks a separate tree.

Game play and win condition

Call of lay on, the battle progresses normally.

When any player dies, they go back to their tree and touch to respawn. They cannot heal from their tree. They cannot commit suicide, but friendly fire is counts. They CAN hold their tree and instantly respawn once they die, making them somewhat immortal. This is why the tree is important, so that players attacking a respawn can attempt to get around the "immortal" players holding their tree.

Players holding their tree for immortality must still play their wounds. They are not invincibly, they just instantly respawn if they are touching their tree.

Goal of the game is to touch the other team's respawn without injury. If you are injured, you cannot score.

When a player touches a tree uninjured and scored, they yell "ding!" to let the field know they have scored. Ties always go to the defenders. The goal must be a clean score.

Additional notes

Games should be fast paced. If the games are taking too long, choose two closer trees. Of course something can be substituted for the tree, as long as it provides an obstacle to fight around. A picnic table, park bench, even trash cans can be used.