Monster

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Game description
Base Mechanic: 1 vs all
Number of Players: Optimal is 5. If you have more than 5 players, do 1 Monster for every 4 fighters
Number of Teams: 2
Run time: Short games

Synopsis

The Monster is given powers or abilities that make it dangerous and difficult to kill. The hunters must use superior tactics and mobility to defeat it!


Field setup

1 player is a monster, chosen randomly from the list down below. The intent is to not tell the players what the monster's abilities are beforehand, and allow them to discover it through play. The monster player should describe what he is though.

Game play and win condition

If all hunters die, the monster wins. If the monster dies, the hunters win.

No special rules for the hunters; they strictly Dagorhir combatants.

The Monster has the rules outlined below. Feel free to come up with your own if you feel creative. The intent of a monster's abilities is to make it near impossible for a hunter to win a fight one on one with a monster.

Monsters are encouraged to yell out how many stoneskin they have left once struck. If a monster has 3 stoneskin and is hit, he should say "two stone!" then "one stone!" then "zero stone!" as he is hit each time.

Monsters immune to a certain damage must call out "Immune!" to signal the hit was a good dagorhir hit and the monster isn't cheating.

Monsters should count out loud for regeneration. A wounded werewolf should count "One Dagorhir! Two Dagorhir!" and so on, up to five, then say "Healed!"

Monsters swinging damage of a different type than what they have should call out that type of damage. Same goes for if their open hand has a damage type.



Monster Types

Alpha Zombie

  • Only dies by yellow or white to the head, though a blue or red to the body will kill him for 5 seconds
  • Immune to green and yellow
  • Uses blues and greens only
  • Any player wounded by the zombie becomes a zombie in 10 seconds, which the Alpha Zombie counts out loud. If the hunter's teamates kill him prematurely, the wounded player will not raise as a zombie.
  • Hunters raised as zombies can spread the zombie plague, but only by killing. Only Alpha Zombies can spread the plague by wounds

Death

  • uses a glaive which swings Super Red
  • Open hand is black damage, but the hand is not considered a weapon
  • 5 stoneskin

Dryad

  • Uses bow and arrow only, which count as black damage
  • Can teleport to any arrow, at any time. Once teleporting, the Dryad holds her bow over her head and continuously says "teleporting" until she reaches the arrows she'd like to teleport to. Once she finishes the teleport, she says "Pop!" to indicate she is corporeal again.
  • While teleporting, she can select one dead player to be a wolf, and fight for her. The wolf dies in one hit and only uses a blue. She can only have one wolf alive
  • Cannot teleport to the same arrow twice unless it's been shot from her bow again

Ent

  • Immune to all damage to legs, except from axes.
  • Immune to flight weapons
  • Unbreakable shield, swings blue for red, and red for double red.

Gargoyle

  • 10 stoneskin
  • unbreakable shield
  • Any projectile that hits his shield is destroyed
  • Can only move if no hunters are observing it. Once hunters come within striking distance, he may move. If hunters leave his striking distance, he freezes in place.

Giant Scorpion

  • Arms are immune to all damage
  • Uses spear or glaive. Green is super damage. Red, if usable, is Double Red.

Minotaur

  • While full sprinting, immune to damage to the body or legs.
  • Uses a red weapon, which counts as super red
  • Easily goaded into charging with insults or taunts

Necromancer

  • Uses javelin, shield, dagger
  • Can raise dead players to fight for him by touching the dead player with his javelin. He can also through the javelin to raise a dead, though he cannot raise dead with the dagger
  • 3 stoneskin

Poltergeist

  • Throws rocks and javelins only.
  • While holding a rock or javelin, immune to all damage
  • Cannot use the javelin as a melee weapon

Troll

  • Regenerates all wounds in 2 seconds
  • All weapons are considered super damage
  • Thrown weapons are considered red damage
  • picks a tree, hill, or other small area and won't leave its immediate area

Vampire

  • Only dies by green to the body
  • Immune to blue/red to the body, immune to green to the limbs
  • If a vampire can grapple a player, that player dies, and the vampire is fully healed. If he suffers no damage during the grapple, he instead gains a point of stoneskin
  • Must stay out of direct sunlight, if pushed or dragged into sunlight, he instantly dies.

Werewolf

  • Regenerates wounds in 5 seconds out of combat
  • Open hand counts as a blue weapon. Hands can block weapons, make attacks by touching, or grab the blades of weapons
  • Either uses 1 or two blues, which count as red damage.
  • Immune to flight
  • Killing a player grants it 1 stoneskin

Wizard

  • Throws white weapons which count as blue
  • Throws javelin which counts as Double Red
  • Uses a dagger only, which counts as Super Green
  • Open counts as a blue, which can grab enemy blades, block weapons, and at touch causes blue damage
  • Teleports from and to any location, though cannot do this more than three times total. He can only take 10 steps while teleporting.

Wraith

  • Buckler and blue weapon
  • Any strike to the buckler gives the wraith that color to his blue weapon. Four hits from any weapon destroys the buckler
  • All weapons pass through the wraith until his buckler is destroyed, or he is drawn into the sunlight