Iron Cup

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Rules of The Iron Cup

A match shall be considered won when either opponent:

1.) Scores three solid hits to the opponents torso or helmet (blue weapons only for helmet strikes),

2.) performs a controlled and purposeful coup-de-grace on an opponent during ground fighting. This may be a dagger to an armpit or eye slit, or an equally theatrical killing blow displaying clear control of the fight

3.) Is yielded to by the other warrior

Warriors must possess a properly strapped and padded metal helmet with a visor, face mask or nasal, a breastplate or cuirasse of solid or overlapping plates of metal (such as brigandine, Coat of plates, or lamellar), and at least one more strike zone (arms or legs) of metal armor, which may be plate, maille, or composite. Metal joints are permitted. Fighters also must possess hand protection of their choosing, equivalent to at least a simple leather swordsman or work glove, and a cup is highly recommended for male entrants. Veteran level garb of cohesive aesthetic with a fighter's armour kit is expected and full tournament regalia (plumes, banners, dirty peasant fanboys) is encouraged. Additional armor formats may be considered and permitted by the hosts in advance for extenuating or superfluous circumstances depending on the hosts' infinite wisdom or passing fancy.

In addition to armor requirements, each warrior is strongly encouraged to bring an assistant, squire, or second with them to the field to assist in the donning and doffing of armor, carrying of weapons, and bearing of water. Warriors may wait to don their armor until they have arrived on the tourney field. If a warrior cannot find a second, one will be provided by the hosts for assistance with armor.

Entrants may use the weapon of their choice, excluding missile weapons and flails, though it should be noted that this tourney format favors the arming sword and shield. Fighters are permitted a dagger as well, which is encouraged but not required. All solid hits shall count the same against valid strike zones regardless of weapon type. Longswords and similar great weapons may break shields inkeeping with standard dagorhir rules.