Difference between revisions of "Banner Wars"

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(Banner Wars is in most cases, an event long game with queues taken from the anime, "Afro Samurai".)
 
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The rules on moving up in rank are simple:
 
The rules on moving up in rank are simple:
  
-This game works with honor duels. Often, a challenge is issued, and the defender establishes the duel. (Single blue, red swords, best 3 out of 5, and so on)
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-This game works with honor duels. Often, a challenge is issued, and the defender establishes the duel. (Single [[blue]], [[red]] swords, best 3 out of 5, and so on)
  
 
-To challenge a higher ranked headband, the challenger must have the number directly below. #5 can challenge #4. #3 can challenge #2, and so on.
 
-To challenge a higher ranked headband, the challenger must have the number directly below. #5 can challenge #4. #3 can challenge #2, and so on.

Revision as of 07:06, 24 July 2017

Banner Wars is in most cases, an event long game with queues taken from the anime, "Afro Samurai".

In this game, there are initially 10 participants. Each fighter is handed a headband/token numbered 1-10. The distribution of these numbers can be arbitrary, as it doesn't really matter int he beginning of the game.

The goal of Banner Wars is to hold the #1 headband at the end of the game. The #1 fighter often gets a prize.

The rules on moving up in rank are simple:

-This game works with honor duels. Often, a challenge is issued, and the defender establishes the duel. (Single blue, red swords, best 3 out of 5, and so on)

-To challenge a higher ranked headband, the challenger must have the number directly below. #5 can challenge #4. #3 can challenge #2, and so on.

-Only the bearer of #10 can be challenged by a fighter without a headband. Challenging #10 and defeating them is the only means of entering the Banner Wars besides being initially handed a headband.

Banner Wars ends at a pre-established time, at which point a victor is announced.